Arcturus creates stories, games, and live-action immersive experiences. Compelling virtual and augmented reality content is driven by great narrative combined with interactivity; this combination requires a deep understanding of storytelling, play, and engineering. Our projects pioneer artistry and technology in this new entertainment format.
We are born from experience crafting the creative and technology that propelled Pixar and Dreamworks, Google and YouTube with an extensive history developing vanguard technical products for clients like Bjork Digital, With.in, Lytro, and Andra. We further support the XR industry by building and releasing tools and sharing knowledge.
Arcturus is one of the brightest stars in the northern hemisphere and represents our mission; to create stellar experiences while helping others navigate extended reality.
Chief Operations Officer
I’ve been focused on VR creation since early 2015. I had been at Google as a YouTube Product Manager leading efforts on creator tools and video monetization since 2010. In 2015 I started to see the opportunities that VR & AR would provide for creators and I shifted my focus to creating YouTube’s VR content strategy as well as leading production for the first showcase 360 videos on YouTube.
I draw on my experience as a serial entrepreneur to guide our process and productions. With three successful exits and a number of years at Google/YouTube I know how to build companies for the ground up and prepare them for success. With an MBA from Wharton, a BSEE from Princeton and decades of experience working with creators I provide that crucial bridge between operations, technology and creation.
Chief Creative Officer
I’ve been designing and building immersive experiences since early 2015. My focus is the creation of compelling and engaging experiences that draw on all aspects of the worlds we are building from environmental design to staging, story and new technology.
With over 20 years of feature film animation experience, I bring a deep knowledge of film production to the process. At Pixar, I designed and built our cinematography department while designing the cinematography for A Bug’s Life, Monster’s Incorporated and Toy Story among others. At Dreamworks Animation, I played similar roles for films such as the Madagascar Series and How to Train Your Dragon.
Chief Technical Officer
I’ve been building VR and AR experiences since early 2012 and focused on XR since 2015. My focus is the merging of interactivity and new technology with narrative driven entertainment. I use my experience building Twisted Oak in the design of our experiences and in the creation of new technologies to drive our experiences.
At Twisted Oak technologies we were important contributors to popular games such as Two Dots and Drawn to Death as well as the With.in app (formerly VRSE) which was the first 360 video playback app that incorporated spatial sound. With over 30 applications released for mobile, PS4 and PC’s, I’ve dealt with all aspects of experience development from design, engineering, optimization, and distribution.
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